Nevertheless, the field and the user interface always remain clearly arranged. The alternation between action and direct reaction makes Legends of Runeterra especially appealing, but in certain situations it can also cause longer waiting times. This opens up further strategic considerations: If we start our round directly with an attack without playing new cards, we will not give our opponent the chance to play a suitable defense card. Only then is the attack carried out and we determine which cards are used at all. Playing out new cards goes back and forth until both sides fit. Excess mana may even be taken into the next round for spells. The supply of spell power grows equally on both sides per turn. This way, we might be able to freeze the opponent with an instant effect spell and prevent damage.Įach side takes turns playing cards that are classically paid with mana. This gives us the chance to fight back after each action – which brings tactical depth. ![]() Unlike similar titles, however, we can also summon creatures and play cards in response during the enemy attack round. This determines whether we may only block with our creatures or also attack the enemy Nexus. ![]() A sword marker changes back and forth each turn and shows which side currently has the attack initiative. Basically there are two types of cards: creatures (humans, spiders, monsters etc.) and spells (fireball, shield etc.). This allows for a wide variety of strategic combinations in deck building.īesides the champions, the dynamic exchange of blows in duels is the strong unique selling point of Legends of Runeterra. Up to two regions each can cooperate in assembling their own deck of around 529 cards. In total there are over 40 of these keywords, which invite you to experiment and tactics. The brave warriors from Demacia, on the other hand, can challenge enemies in a targeted manner or support and protect each other in battle. ![]() The inhabitants of the Shadow Isles, for example, work in secret and sneak past the enemy’s line of defense thanks to the “Untouchable” attribute. The special features of these regions can be seen in the abilities of the cards from this region. The card pool is currently divided into eight different regions of the fictional and name-giving continent “Runeterra”. For this purpose, we put together our own deck of exactly 40 cards before the battle. Logically, our goal is to do this faster and more efficiently than our opponent. We can inflict damage by unblocked attacks with creature cards or via triggered effects and spells. LoR is a duel that is fought over rounds until the opponent’s or your own Nexus (so to speak the equivalent of the base from the underlying MOBA) is destroyed with 20 health points each.
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